There you are, sitting in front of your GM screen, looking at a bunch of puzzled and confused faces as discussion starts to run rampant and profanities are being thrown around… well maybe not that bad but we’ve all been there. We sometimes think to ourselves “Well this is a simple encounter, no need to bust out the battlemat.” after which everything proceeds to fall into utter chaos: The cleric gets knocked by an ogre moving through a door she forgot was there; the rogue has been mostly useless due to never figuring out where flanking positions were, and the wizard’s spells all missed because he forgot he wasn’t in range for any of them…
I’m sure you can add a few of your own experiences to the mix.
The RPG action map aims to find the sweet spot between grid-based tactical combat and free-flowing theatre of the mind encounters. The simple structure lets you improvise encounters whenever needed and gives you the freedom to focus your prep only on the most important set-pieces. Let the Action Map give structure to your descriptions while retaining the freedom of your imagination!
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